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IKasJointEventsListenerOnKASJointBreak Method

Triggers when a connection on the object is broken due to too strong force applied.

Namespace:  KASAPIv2
Assembly:  KAS-API-v2 (in KAS-API-v2.dll) Version: KAS API v2
Syntax
C#
void OnKASJointBreak(
	GameObject hostObj,
	float breakForce
)
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Parameters

hostObj
Type: UnityEngineGameObject
The game object that owns the joint.
breakForce
Type: SystemSingle
The actual force that has been applied to break the joint.
Remarks
This event is expected to be called from a Unity physics method. Not all actions can be done from this kind of handlers.
See Also