 | IPhysicsUtils.ApplyGravity Method |
Applies the forces that affect a rigidbody on a celestial body.
Namespace:
KASAPIv2
Assembly:
KAS-API-v2 (in KAS-API-v2.dll) Version: KAS API v2
Syntaxvoid ApplyGravity(
Rigidbody rb,
Vessel vessel,
double rbAirDragMult = 1
)
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View SourceParameters
- rb
- Type: UnityEngine.Rigidbody
The rigidbody to apply the forces to. - vessel
- Type: (Default Namespace).Vessel
The vessel to use as a base point for the gravity and atmosphere properties. When there is no
good choice, just pick the closest one.
- rbAirDragMult (Optional)
- Type: System.Double
The multiplier that tells how significantly the rigidbody is resisting to the air flow.
Remarks
This method replicates the logic from FlightIntegrator for the physical objects.
Alas, this method is not available for a plain rigidbody.
See Also