![]() | ILinkRenderer Properties |
The ILinkRenderer type exposes the following members.
Name | Description | |
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![]() | cfgRendererName |
Unique name of the renderer that is used by the other modules to find this renderer.
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![]() | colorOverride | Temporally sets another color to the link meshes. |
![]() | isPhysicalCollider | Tells if the link colliders should be active. |
![]() | isStarted | Tells if the renderer is started and active. |
![]() | shaderNameOverride | Temporally sets another shader to the link meshes. |
![]() | sourceTransform |
Base position/direction of the connection point at the beginning of the link. The source
joint models will be aligned against this transform.
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![]() | targetTransform |
Base position/direction of the connection point at the end of the link. The target
joint models will be aligned against this transform.
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