ILinkRenderer Properties |
The ILinkRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| cfgRendererName |
Unique name of the renderer that is used by the other modules to find this renderer.
| |
| colorOverride | Temporally sets another color to the link meshes. | |
| isPhysicalCollider | Tells if the link colliders should be active. | |
| isStarted | Tells if the renderer is started and active. | |
| shaderNameOverride | Temporally sets another shader to the link meshes. | |
| sourceTransform |
Base position/direction of the connection point at the beginning of the link. The source
joint models will be aligned against this transform.
| |
| targetTransform |
Base position/direction of the connection point at the end of the link. The target
joint models will be aligned against this transform.
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