Hierarchy Methods |
The Hierarchy type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | EscapeName | Escapes all the special symbols in the name. |
![]() ![]() | FindPartModelByPath(Part, String, Transform) | Finds a transform in the hirerachy by the provided path. |
![]() ![]() | FindPartModelByPath(Part, String, Transform) | Finds a transform in the hirerachy by the provided path. |
![]() ![]() | FindTransformByPath(Transform, String, Transform) | Finds a transform in the hirerachy by the provided path. |
![]() ![]() ![]() | FindTransformByPath(Transform, String, Transform) | Finds a transform in the hirerachy by the provided path. |
![]() ![]() | FindTransformInChildren | Finds a transform by name down the hierarchy. |
![]() ![]() | GetFullPath | Returns a full path to the object starting from the specified parent. |
![]() ![]() | GetPartModelTransform | Returns part's model transform. |
![]() ![]() | ListHirerahcy |
Returns the paths to all the transformations in the object. Each item is a full path to the
transformation starting from the parent.
|
![]() ![]() | MakePath | Escapes the element names and builds a path. |
![]() ![]() | MoveToParent | Changes transform's parent keeping local postion, rotation and scale. |
![]() ![]() | PatternMatch |
Checks target string against a simple pattern which allows prefix, suffix, and contains match.
The match is case-sensitive.
|
![]() ![]() | SafeDestory(Component) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestory(GameObject) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestory(Transform) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SplitAndUnescapePath | Splits a path and unescapes the name elements. |
![]() ![]() | UnescapeName | Unescapes all the special symbols in the name. |