HierarchySafeDestory Method |
Name | Description | |
---|---|---|
![]() ![]() | SafeDestory(Component) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestory(GameObject) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestory(Transform) | Destroys the object in a way which is safe for physical callback methods. |