AbstractPartModule Methods |
The AbstractPartModule type exposes the following members.
| Name | Description | |
|---|---|---|
| CheckSettingsConsistency | Verifies that all part's settings are consistent. | |
| InitModuleSettings | Initializes the module state according to the settings. | |
| LocalizeModule | A callback which is called when the localization vesion has changed. | |
| OnAwake | Initializes a new instance of the module on the part. (Overrides PartModuleOnAwake.) | |
| OnBeforeDebugAdjustablesUpdate |
Notifies that one or more of the debug adjustable fields is about to be updated.
| |
| OnDebugAdjustablesUpdated | Notifies that one or more of the debug adjustable fields have changed. | |
| OnDestroy | Triggers when Unity object is about to destroy. | |
| OnEvaPartLoaded | Notifies the part is being created from the stock EVA construction mode. | |
| OnLoad | Notifies that the part's config is loaded. (Overrides PartModuleOnLoad(ConfigNode).) | |
| OnSave | Notifies about saving module state. (Overrides PartModuleOnSave(ConfigNode).) | |
| OnStart | Initializes module's state after all other modules have been created. (Overrides PartModuleOnStart(PartModuleStartState).) | |
| RegisterGameEventListenerT(EventDataT, EventDataTOnEvent) | Registers a game event listener and cleans it up on module destruction. | |
| RegisterGameEventListenerT, K(EventDataT, K, EventDataT, KOnEvent) | Registers a game event listener and cleans it up on module destruction. | |
| ShowStatusMessage | Shows a UI messages with regard to the currently active vessel. |