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ConfigNodePatchmodName Field

Name of the mod's assembly which owns the part being patched.

Namespace:  KSPDev.ConfigUtils
Assembly:  KSPDev_Utils.1.2 (in KSPDev_Utils.1.2.dll) Version: 1.2 for KSP v1.6+
Syntax
C#
[PersistentFieldAttribute("modName")]
public string modName
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Field Value

Type: String
Remarks
This mod must be installed into the game. Othewrise, the patch will be ignored. If the patch needs to run regardless to the mod installed (e.g. when deleting the parts), simply leave this value empty.

The patches with empty mod name are always handled first, assuming they are designed to drop the incompatible parts. Don't make "fix" patches with empty mod name since their order of applying will be random.

See Also