IKSPDevJointLockStateIsJointUnlocked Method |
Namespace: KSPDev.KSPInterfaces
bool IsJointUnlocked()
It's important to override this method when the joint is not rigid. For the rigid joints the game may create autostruts when appropriate, which will adhere the parts to each other.
This method is called on the child part to check it's joint state to the parent.