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IKSPDevJointLockStateIsJointUnlocked Method

Tells if the parts can move relative to each other.

Namespace:  KSPDev.KSPInterfaces
Assembly:  KSPDev_Utils.2.0 (in KSPDev_Utils.2.0.dll) Version: 2.0 for KSP v1.8+
Syntax
C#
bool IsJointUnlocked()
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Return Value

Type: Boolean
true if the joint are not fixed relative to each other.
Remarks

It's important to override this method when the joint is not rigid. For the rigid joints the game may create autostruts when appropriate, which will adhere the parts to each other.

This method is called on the child part to check it's joint state to the parent.

See Also