Meshes.CreatePrimitive Method |
Namespace: KSPDev.ModelUtils
public static GameObject CreatePrimitive( PrimitiveType type, Vector3 meshScale, Material material, Transform parent )
For Cylinder Z and Y axis will be swapped to make Z "the length".
Collider on the primitive will be destroyed. Consider using AdjustCollider(GameObject, Vector3, Colliders.PrimitiveCollider, Nullable<PrimitiveType> ) to setup the right collider when needed.