HierarchySafeDestroy Method |
Name | Description | |
---|---|---|
![]() ![]() | SafeDestroy(Component) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestroy(GameObject) | Destroys the object in a way which is safe for physical callback methods. |
![]() ![]() | SafeDestroy(Transform) | Destroys the object in a way which is safe for physical callback methods. |